Spatial is now offering a full-body avatar option in its app, along with the ability for users to bring in avatars created in Wolf3D’s Ready Player Me platform, which uses selfies to generate realistic-looking, full-body cartoon avatars for games.
Ready Player Me currently offers around 300 customization options, and Spatial says it will support all of them.
“In the last six months, we’ve seen a lot of use cases that have both inspired and astonished us. We’re constructing an online environment where you can almost do everything!” Spatial’s Head of Growth, Jacob Loewenstein, stated.
“Through personalized immersive places, our creators and collaborators continue to push the frontiers of possibility, bringing communities together. Adding legs to our avatars is more than a cosmetic change; it transforms the experience and introduces a whole new audience.
We’re dedicated to promoting diversity, self-identity, and representation in virtual spaces, and we believe fashion is an important part of that.”
Some Spatial avatars can be sold as NFTs, with the avatars having the ability to be ported to other VR, desktop, and mobile apps as well.
Avatars will be able to create exhibitions, host live events, and socialize more dynamically in Spatial experiences and Web3 with the Ready Player Me connection. Spatial has also included full-body photorealistic avatars to its portfolio.
Spatial says it will also debut additional culturally relevant attire, such as hijabs and saris for women, as part of the company’s ambition to be the most inclusive platform on the market, with subsequent customizations including non-binary avatars.
“Spatial believes fully in open and interoperable standards, therefore we’re pleased to implement an avatar solution that allows users’ identities to survive across experiences,” said Spatial Co-founder and CPO Jinha Lee.
“We are motivated by the desire to provide a home for anyone, from the artist launching a new collection at an exhibition to watch parties, runway events, or people seeking mental peace and freedom of expression online.”